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张严辞

日期:2019年07月11日 编辑: 点击:

张严辞 男 博士生导师 视觉合成重点学科实验室学术带头人;中国计算机学会CAD/CG专业委员会委员

研究方向

计算机图形学,虚拟现实等 目前主要研究课题有:基于GPU的绘制和通用计算,全局光照,流体模拟,基于图像的建模和绘制,并行绘制等等。

工作经历

2008年7月至今 四川大学

教育背景

1997年毕业于四川大学计算机科学系,获工学学士;

2003年8月毕业于中国科学院软件研究所,获博士学位;

2004年赴香港中文大学进行深造;

2005年5月至2008年6月于瑞士苏黎世大学进行博士后工作。

研究成果

博士期间获2003年中国科学院院长奖学金优秀奖,第4届ChinaGraph最佳论文奖。

国家自然科学基金青年项目,基于图形处理器的高性能计算,负责人;

国家自然科学基金重点项目,先进塔台视景模拟系统基础理论与关键技术(与中国民航大学的合作项目),负责人;

863项目,面向航空领域的高真实感全景虚拟场景生成关键技术与系统,主要研究人员;

973项目,混合现实的理论和方法,主要研究人员。

论文著作

杂志论文

1. Yanci Zhang, Hanqiu Sun and Enhua Wu: NBS: A new representation for point surfaces based on genetic clustering algorithm. Computers & Graphics, 2008, 32(6), pp.639-646.

2. Yanci Zhang and Renato Pajarola, Deferred Blending: Image Composition for Single-Pass Point Rendering, Computers & Graphics, 2007, 31(2), pp. 175-189.

3. Yanci Zhang, Xuehui Liu, Enhua Wu, Accelerated Backward Warping, Journal of Computer Science and Technology, Vol.18, No.1, 2003, pp48-55.

4. Thomas Hübner, Yanci Zhang, Renato Pajarola, Single-Pass Multi-View Rendering, Accepted by IADIS International Journal on Computer Science and Infomation Systems. (Accepted)

5. 张严辞,刘学慧,吴恩华,基于图象的实时漫游,软件学报,Vol.13 No.9, 2002, pp1796-1803.

6. 张严辞, 吴恩华, 基于平面的Warping技术, 软件学报, Vol.13 No.7, 2002, pp1242-1249.

会议论文

1. Yanci Zhang, Barbara Solenthaler, Renato Pajarola, Adaptive Sampling and Rendering of Fluids on the GPU, IEEE/Eurographics Proceedings Symposium on Point-Based Graphics, 2008, pp. 137—146

2. Yanci Zhang, Hanqiu Sun and Enhua Wu, B-spline Surfaces of Clustered Point Sets with Normal Maps. 10th IEEE International Conference on Computer Aided Design and Computer Graphics 2007, pp. 59-64.

3. Barbara Solenthaler, Yanci Zhang and Renato Pajarola, Efficient Refinement of Dynamic Point Data, IEEE/Eurographics Symposium on Point-Based Graphics, 2007, pp. 65-72.

4. Yanci Zhang and Renato Pajarola, GPU-Accelerated Transparent Point-Based Rendering, ACM SIGGRAPH Sketches & Applications Catalogue, 2006.

5. Yanci Zhang and Renato Pajarola, Single-Pass Point Rendering and Transparent Shading, IEEE/Eurographics Symposium on Point-Based Graphics, 2006, pp. 37-48.

6. Thomas Hübner, Yanci Zhang, Renato Pajarola, Multi-View Point Splatting, Proceedings Conference on Computer Graphics and Interactive Techniques in Australasia and South-East Asia (GRAPHITE), 2006, pp. 285-294.

7. Yanci Zhang, Xuehui Liu and Enhua Wu, A Hybrid Representation of Environment Models in Image-Based Real Time Walkthrough, The 10th Pacific Conference on Computer Graphics and Applications, 2002, pp335-345.

8. Enhua Wu, Yanci Zhang, Xuehui Liu, Point Representation Augmented to Surface Reconstruction in Image-based VR. The 15th International Conference on Computer Animation, 2002, pp55-64.

9. Enhua Wu, Guangzheng Fei, Iu-Chou Chan, Lieming Liu and Yanci Zhang, Virtual Church St.Paulo before 1835 in Macao. Proceedings of the 7th International Conference on Computer Aided Design and Computer Graphics, 2001, pp585-589.

专著文章

1. Enhua Wu, Yanci Zhang, Xuehui Liu. Construction of Complex Environment from a Set of Images, Integrated Image and Graphics Technologies, Eds.: David Zhang, Mohamed Kamel and George Baciu. Kluwer Academic Publishers, 2004, ISBN:1-4020-7774-2, pp 181-195.

联系方式

yczhang@scu.edu.cn