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学术报告——Interactive Fur Shaping & Rendering

日期:2011年05月20日 编辑: 点击:

报告题目:Interactive Fur Shaping & Rendering

报告人:Hanqiu Sun(Associate Professor,Department of Computer Science & Engineering, The Chinese University of Hong Kong, Hong Kong)

报告时间:2011年5月25日10:00

报告地点:学院会议室(望江校区基础教学大楼B314)

报告内容:

Furry surfaces are crucial in representing the realistic appearance of virtual creatures and cartoon-style objects/bodies. It is highly demanding to model and render the realistic furry effects in interactive gaming and virtual environments. Most of the hair/fur modeling systems proposed geometry-based representations so the systems don’t directly support interactive modeling and rendering of virtual furry creatures. Our work is motivated for representing the realistic furry surfaces based on the non-uniform layered approach, and supporting users the interactive tools to intuitively shape dense, messy fur over the bodies with the realistic rendering effects. These include fur combing, wind blowing, pulling, interpolating, smoothing and disturbing, thus users can intuitively design and manipulate the furry surfaces over the bodies with simple user input. Further, we developed layered shadow maps for the realistic self-shadowing effects of fur, which can significantly enhance the realistic appearance of furry creatures. Using the interactive tools, users can intuitively create the furry shapes of virtual creatures, and visualize the realistic rendering of edited fur instantly. Our interactive fur system utilizes GPU-accelerated processing, and supports the intuitive user input for shaping the furry surfaces of virtual creatures. Also, other current research projects we have worked on will be briefly introduced at the end as well.

报告人简介:

Prof. Sun received her M.S. in electrical engineering from University of British Columbia, and Ph.D. in computer science from University of Alberta, Canada. Prof. Sun has published more than hundred technical papers refereed in VR/CG journals and international conferences, including MIT Journal of PRESENCE: Teleoperators and Virtual Environments, Computer Animation and Virtual Worlds, Journal of Virtual Reality: Research, Development and Applications, IEEE Transactions on Visualization and Computer Graphics, Computers & Graphics, IEEE Journal of Computer Graphics and Applications, Computational Geometry, IEEE Transactions on Information Technology in BioMedicine, The Visual Computer, International Journal of Image & Graphics. She has served as guest editors of MIT PRESENCE, Journal of CAVW and IJIG, program co-chair of ACM VRST ’2002, organization co-chair of Pacific Graphics ’2005, CGI ‘2006, director of advanced workshop on VR ’2007. Her current research interests include virtual & augmented reality, interactive graphics/animation, hypermedia, computer-assisted surgery, mobile image /video processing and navigation, realistic touch-enabled simulations.

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2011.5.20